#[repr(transparent)]pub struct RoomList {
inner: TypedObjectRef<RoomList, ()>,
phantom: PhantomData<()>,
}Expand description
List of all rooms known by the user.
This is the parent GListModel of the sidebar from which all other models
are derived.
The RoomList also takes care of, so called pending rooms, i.e.
rooms the user requested to join, but received no response from the
server yet.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<RoomList, ()>§phantom: PhantomData<()>Implementations§
Source§impl RoomList
impl RoomList
Sourcepub fn connect_session_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_session_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Listen for notifications of a change in the session property
Sourcepub fn notify_session(&self)
pub fn notify_session(&self)
Notify listeners of a change in the session property
Source§impl RoomList
impl RoomList
pub fn new(session: &Session) -> Self
Sourcepub(crate) fn is_joining_room(&self, identifier: &RoomOrAliasId) -> bool
pub(crate) fn is_joining_room(&self, identifier: &RoomOrAliasId) -> bool
Whether we are currently joining the room with the given identifier.
Sourcepub(crate) fn get(&self, room_id: &RoomId) -> Option<Room>
pub(crate) fn get(&self, room_id: &RoomId) -> Option<Room>
Get the room with the given room ID, if any.
Sourcepub(crate) fn get_by_identifier(
&self,
identifier: &RoomOrAliasId,
) -> Option<Room>
pub(crate) fn get_by_identifier( &self, identifier: &RoomOrAliasId, ) -> Option<Room>
Get the room with the given identifier, if any.
Sourcepub(crate) async fn get_wait(
&self,
room_id: &RoomId,
timeout: Option<Duration>,
) -> Option<Room>
pub(crate) async fn get_wait( &self, room_id: &RoomId, timeout: Option<Duration>, ) -> Option<Room>
Wait till the room with the given ID becomes available.
Sourcepub(crate) fn direct_chat(&self, user_id: &UserId) -> Option<Room>
pub(crate) fn direct_chat(&self, user_id: &UserId) -> Option<Room>
Get the joined room that is a direct chat with the user with the given ID.
If several rooms are found, returns the room with the latest activity.
Sourcepub(crate) fn add_tombstoned_room(&self, room_id: OwnedRoomId)
pub(crate) fn add_tombstoned_room(&self, room_id: OwnedRoomId)
Add a room that was tombstoned but for which we haven’t joined the successor yet.
Sourcepub(crate) fn handle_room_updates(&self, rooms: RoomUpdates)
pub(crate) fn handle_room_updates(&self, rooms: RoomUpdates)
Handle room updates received via sync.
Sourcepub(crate) async fn join_by_id_or_alias(
&self,
identifier: OwnedRoomOrAliasId,
via: Vec<OwnedServerName>,
) -> Result<OwnedRoomId, String>
pub(crate) async fn join_by_id_or_alias( &self, identifier: OwnedRoomOrAliasId, via: Vec<OwnedServerName>, ) -> Result<OwnedRoomId, String>
Join the room with the given identifier.
Sourcepub(crate) async fn knock(
&self,
identifier: OwnedRoomOrAliasId,
via: Vec<OwnedServerName>,
) -> Result<OwnedRoomId, String>
pub(crate) async fn knock( &self, identifier: OwnedRoomOrAliasId, via: Vec<OwnedServerName>, ) -> Result<OwnedRoomId, String>
Request an invite to the room with the given identifier.
Sourcepub fn connect_joining_rooms_changed<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_joining_rooms_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Connect to the signal emitted when the list of rooms we are currently joining changed.
Trait Implementations§
Source§impl HasParamSpec for RoomList
impl HasParamSpec for RoomList
Source§impl Ord for RoomList
impl Ord for RoomList
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for RoomList
impl<OT: ObjectType> PartialEq<OT> for RoomList
Source§impl<OT: ObjectType> PartialOrd<OT> for RoomList
impl<OT: ObjectType> PartialOrd<OT> for RoomList
Source§impl StaticType for RoomList
impl StaticType for RoomList
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for RoomList
impl IsA<ListModel> for RoomList
Auto Trait Implementations§
impl Freeze for RoomList
impl !RefUnwindSafe for RoomList
impl !Send for RoomList
impl !Sync for RoomList
impl Unpin for RoomList
impl UnsafeUnpin for RoomList
impl !UnwindSafe for RoomList
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Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read more